Hiển thị các bài đăng có nhãn Rated Everyone. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Rated Everyone. Hiển thị tất cả bài đăng

Thứ Hai, 22 tháng 10, 2012

Outsmart

Authors: Stellar (concept), Hipon (code), Clea Leshlick (Music/Sound), Lazcht and Kodoktua (Graphics)
Availability: Free, Online/Browser
Format: Management Sim
Genre: Humor
Rating: E
My Scores: (Writing: 3.5, Art: 5, Gameplay: 3)

Found at http://keygames.com/ or http://www.kongregate.com/

Summary:

In Outsmart, you are Anneite.  You and your slacker fiance Robme have been given an ultimatum by his parents: the two of you have two months to raise $50,000 dollars and get married.  Otherwise, get out!

Review:

Writing:

The first interesting thing that stands out to me is the fact that this is a relationship-based game that already has you in a relationship, and a stable one at that.  The story isn't about finding love or losing it.  Rather, it's about the two of you getting enough financial independence to be kicked out of the nest.  It's a very contemporary theme, since we live in an age where more and more adults (at least in the U.S) are still living with their parents, whether because of a lack of available jobs or because of a lack of work-related ambition.  In the case of Robme, it's the latter.

At first I thought that this was either going to be the story of a nice girl being saddled with a mooching loser in the name of "Twu Wuv", or the story of a girl becoming disillusioned and kicking her boyfriend out on his rear.  I was pleasantly surprised as the story of Anneite and Robme unfolded and showed that, no, this was not a lop-sided relationship.  Robme may be lazy, but he's not ungrateful; and Anneite may be more ambitious, but that doesn't necessarily translate to "female role model".

The English is off, here.  For a while, I thought maybe it was an intentional reference to poorly-dubbed anime, but I get the impression that English just isn't the writer's first language.  Still, it's a humorous game, and the story is pretty cute.

Art:

The art and graphics are professional quality.  The art suggests anime or something similar, although the characters are definitely more wonky than pretty, as in Castle Chase.  Also, I find it hilarious that Robme's mother is apparently a gun-toting robot.

Gameplay:

They say that the whole is more than the sum of its parts, and I find that to be remarkably true for this game.

On the one hand, it seems to be utterly dependent on mini-games:  your maximum stats are determined by each stat's level, which can only be raised by beating a mini-game.  You get most of your money from "special events", which are mini-games.  Furthermore, all of these are fast-paced timed games, which I usually loathe particularly.  To make matters worse, the game seems to have memory issues that cause it to run slower and slower as you play, so that moving the cursor feels like trying to move a large, flopping fish onto a target by pushing/pulling it across a greased floor.

Fortunately, the lag problem is solvable by saving the game and refreshing the screen, so it isn't impossible to play (Although I recommend trying this early in the game, just to make sure you won't lose your progress).  As for the mini-games...well...I had fun.  Much to my surprise and bewilderment, I actually had fun.  Granted, I still maintain my position that mini-games should not be required for success; If I wanted to play arcade-style games, I would not google sims.  But somehow, the pesky little things seemed to own the place here; they seemed almost part of the structure, as it were, and I found myself having more fun than I felt I should have been having.

More importantly, I was impressed by how the stats complemented each-other in this game.  Having high intelligence unlocks more efficient ways to boost your charm; having more charm enables you to better raise your love, and love is what enables you to force your boyfriend to work harder, thus earning more money.  It's downright beautiful how it all works.

TLDR:

Outsmart is a pretty unique sim that takes the idea of relationship-based games in a completely different direction than what one might expect.  The story is very contemporary in a way that's both sad and hilarious.  It's heavy on the mini-games and has lag issues, but despite this, it's actually very fun.

Of course, this is just what I think, and you may think I'm absolutely full of it.  Feel free to state your opinions in the comments. 

Thứ Năm, 13 tháng 9, 2012

Pytho’s Mask


Author: Emily Short
Availability: Free / Download
Format: Text Game (Interactive Fiction)
Genre: Fantasy, Mystery
Rating: Everyone
My Scores: (Writing: 4, Gameplay: 3) out of 5

Found at http://ifdb.tads.org/ or http://www.wurb.com/if/index

Summary:

In Pytho’s Mask, you are Soteria, an agent of the secret Order of the Phoenix.  A mysterious masked man has invited you to the royal celebration of a comet that appears once every hundred years.  Your orders are to use this opportunity to investigate a possible threat to the king, which may have something to do with the comet...

Review:

Pytho’s Mask is a text game.  Although the more popular term for this genre is apparently “Interactive Fiction", I personally prefer to stick with “Text Games”:  arguably, most of these games are interactive works of fiction.  The main difference is that while most of these games have graphics and clickable items and whatnot, text/IF games deal primarily with, well, text.  The narrator gives you a description of where you are and what’s going on, and you type what you want to do in response.  True, some may have illustrations; but it’s like the difference between a book with pictures and a comic book.  Anyway, since Pytho’s Mask is all text with no pictures whatsoever, the Art score is absent for this review.

I like the writing in this game.  The plot is interesting, the mystery is well-clued without being too obvious, and the strange setting is beautifully detailed.  While some details can seem confusing at first, one quickly and easily gets a feel for this fantastic alternate-Earth.  Better still, the story and setting seem to “bleed off the page”, as it were;  hints of old stories and personal dramas creep in, giving the feeling that there’s more in the distance.  The characters are nicely distinct with strong personalities, requiring only a couple of sentences to establish just what sort of people they are.  And yet, there is more to each of them than meets the eye, for this game is all about hidden facets and dualities.  Also, I like that the main character is a bit like a Renaissance noble-woman version of Batman: Soteria doesn’t just idly solve mysteries as a way to pass the time between harpsichord lessons; she is a highly-trained agent whose job it is to kick butt.

The gameplay, on the other hand, I consider to be middling: not very good, not very bad.  One of the problems text games face is that they are highly vulnerable to “What Am I Supposed To Do Here?!” and its cousin, “What Am I Supposed To Type?!”.  Pytho’s Mask does a fairly good job of prodding you in the direction of the plot.  Admittedly, there are moments where you feel the game putting you on rails, but this is balanced out with times where you get to wander and explore at your leisure.  As for typing, there are blessedly few commands that you will actually need, although first figuring out how to phrase some things was a bit of a hiccup for me.

>Read Guide To Spotting Conspirators
What do you want to read that in?
> ???

Bear in mind, this is usually the fault of the tools used to make the game more than the author him/herself.  I currently recommend TADs, as it has a decent system for handling and creating actions, and it doesn’t ask me what I want to read things in.

One bug that’s more likely to be on the author’s shoulders, though, is the tendency to try to pick up a given book in the library only to later find yourself holding a completely different one.

On the shelves, you notice The King In Yellow.
>Read King In Yellow
(First taking The King In Yellow) It details how to roll out the dough, and what ingredients to use for sauce.
>Inventory
You are carrying a copy of How To Make Pizza.
>??!

Fortunately, things like that do not make up the majority of the game.  If anything, you spend most of the game talking to other characters.  The conversation system is introduced very early on, and it’s actually an NPC who initiates your first conversation.

Conversations are mostly handled in dialogue trees.  You first address a character by typing “Talk To (Character)", and then you’re given a choice of things to actually say.  You choose by simply selecting A, B, C, etc.  This helps make conversations easier to navigate, as it solves the “What Am I Supposed To Type?!” problem.  I discovered by accident, though, that you can also introduce different topics by typing “T (ThingYouWannaTalkAbout)”.  It took me a while to figure out what T was supposed to stand for (Talk About?  Tell About?); then I stumbled across a help section that said T was short for Topic.  “Topic Prince”?  Weird.

On that note, some of these characters have unusual names.  While that’s par for the course in fantasy, it brings up the problem of actually being able to remember said names.

>Ask Minister About Venetia
Who?
>Vedalia
Who?
>Viviwhoseewhatsis 
Who?
>The Hussy Hanging All Over The Prince
Who?
>!!!

As it happens, though, the aforementioned Help section -- which I found so late in the game, that it’s embarrassing -- disclosed that, at any time, I could have typed “P” and been given a handy list of all the characters I’d met so far.  Why, oh why, did it not occur to me to type “HELP” sooner?  It could’ve saved me so much headache.

The last minor complaint I’ll bring up is that it’s a bit tricky to keep track of where the exits are.  Some text games have a built-in compass that tells you which directions you can go at any given time:

You are in a dungeon.  Exits are North, South, and Dennis.  
 Exits: North, South, Dennis
>Go North
You come to a room with an inadequately written description. 
 Exits: South, West

The version of Pytho’s Mask which I played (on Frotz) has no such function that I could detect.  Exits were only mentioned as the room was being described (“to the west is a door, and you see a...”), and room descriptions only appeared automatically when you first visit a room.  This means that if you go back to a room you’ve already been to before, you’ll have to explicitly type “Look” (or just “L”) to see where you can go from there.  (Or, of course, you can try going in a direction that doesn’t exist there, and thus be told “You can’t go that way.  You can only go North, South, or Dennis.”)  It’s a minor-to-moderate inconvenience, but it doesn’t make the game unplayable.

There are multiple endings to be had in this game, and at least two different men you can end up with.  Several of the endings fork from the same point.  Basically, toward the end of the game, you have to switch one item with another, and what you switch it with will determine the outcome (And let’s just say you really want to have a grip on who’s who at this point).  Of course, merely figuring out whodunnit isn’t enough to ensure everybody goes home safe and happy...

TLDR:
Pytho’s Mask is a fantastic intrigue flavored with romance and a little action.  It has its share of hiccups, but nothing so debilitating that you can’t finish the game.  “HELP” is your friend, and will save you from much woe.  On the whole, it’s worth checking out.

The Fortune Teller holds up a card.  On one side is an image of a reader agreeing with everything that the girl with the blog has just said.  On the obverse is an image of a reader shaking their head, tossing the blogger out of a convenient window, and going off to start their own blog, a better one, that will have blackjack and hookers.

Thứ Ba, 30 tháng 8, 2011

My Sunshine

Author: YavMamemo
Availability: Free, Online/Browser
Format: Dating Sim
Rating: Everyone
My Scores: (Writing: 3, Art: 3.5, GamePlay: 2.5)




Summary:


In My Sunshine, you are Alice. After four years of being separated from your best childhood friend, You have come to Sunshine Harbor to reconnect. Your friend has invited you to a party she is throwing in 30 days, but since it's a couples' costume party, you'll need to find a date!


Review:


Writing:


This game is definitely meant to be light-hearted fluff. There's no major, epic drama going on here. However, the characters knowing and talking about each other still gives this piece a very nice sense of consistency, giving the sense that this is a world and not just a series of unrelated characters and locations. You're in your old town for the summer, meeting up with familiar faces and some new ones, and the game does a good job of getting that across.


I sort of like how the author tried to weave the game instructions into the dialog, having Alexa tell you about the party instead of just sticking a note to the player in front of the game. It's a neat idea, but I don't think it was pulled off all that well; so much of what was said sounded a little bit like "As You Know", though maybe that's just the result of many hours wasted on TVTropes affecting my mind. Regardless, some of the opening dialog just didn't seem quite natural.


Art:
Speaking of not seeming quite natural, I'm not quite sure how I feel about the art in this game. It seems to be well done, but the style -- Western, slightly 3D with soft outlines-- just seems a little bit uncanny-valley to me. Maybe it's just the result of getting so acclimated to anime/manga style art in most of these games; I don't know. All I know is that it looks fairly well done, but something about it put me off when I first saw it.


Gameplay:


I hate mini-games. Did I mention that I hate mini-games? I do. So here's my reactions when I discovered:


1) Working a job requires earning points on a mini-game.
Me: *groan*.


2)Playing the minigame requires switching from the mouse to the keyboard
Me: "Say wha--?!"


3)After all that, the minigame doesn't even work anyway.
Me: "DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!"


4) #1-3 is true for every. single. job.
Me: ............ (Response omitted)


Yes, this game is broken. What makes the working-bug worse is that unlocking one of the boys requires a swimsuit, which requires money. However, the reason I didn't give the gameplay a 1 is that, despite this bug, the game is still playable; it's relatively easy to find a cheat that will give you $1000, and the other two boys are still available regardless.


EDIT: Apparently, other people are able to play the mini-games just fine. I'll have to see if there's a problem with my computer. In the meantime, an extra half point has been awarded in good faith.


One other thing that annoyed me is that sleeping forces you to wait for 10 seconds before continuing the game. There is a star-moving-around sticker-type thing that you can do while waiting, but I find it to be pointless and not very fun, and having to wait 10 seconds every single time you progress through a day -- for 30 days -- just seems like cruelty.


TLDR:


This game isn't very deep, but it doesn't need to be. It's light and fluffy, but still cohesive and tells a story. It has its flaws, and a major part of the game itself is broken, but regardless, it's still playable, and a fun way to waste an afternoon.


Of course, this is all just my opinion. Feel free to spout your own in the comments. ^_^

Thứ Hai, 8 tháng 8, 2011

Perfect Date

Author: ???
Availability: Free, Online/Browser
Genre: Modern Romance
Rating: Everyone
My Scores: (Writing: 2, Art: 3, Gameplay: 3)




Summary:


In Perfect Date, you are expecting a gentleman caller to come over for dinner. Everything about this evening must be arranged perfectly in order to win his love.


Review:


Writing:


I hate the premise of this game. Let me just make that clear from the get-go. I concede a 2 to the writing score, because it has an adequately written plot (for a dress-up game) and synopses for the datable guys, but as a modern woman with feminist leanings, I am angered by the ideas this game puts forward and would like to simply give it a 0.


As a hopeless romantic, I can understand the desire to dress up all pretty and make dinner for a guy you like. I can understand wanting everything to be "just so". I get that. But the game makes it clear that failure to do these things will not only sway whether the relationship advances, but whether he realizes that you're even interested in him in the first place!


Men, if a woman invited you to her house for a candle-lit dinner, would you spend the evening wondering if she was interested in you romantically? Would you assume that, because she didn't wear your favorite color that night, that she must be completely repulsed by you? True, men have a reputation for being dense (particularly where matters of the heart are concerned), but this is just stupid.


It suggests an extreme level of shallowness, which is what I find frightening. It suggests that a girl has to be "on" all the time---not even: it suggests that a woman has to cater to her man's every whim and fancy just to be noticed. Is that not a dangerous message to send to young girls? "Do everything he likes, the way he likes it, or he won't love you."


...And who wallpapers their house for a dinner date?!


Art:


The art is so-so. It's definitely Western in design, and sort of reminds me of those E-Surance commercials. It seems to be of a professional quality--smooth, clean, okay proportions, etc.-- although it doesn't really seem to have a lot of life in it. Also, the girl and her dates seem to be drawn in two different styles, which is a bit odd. Overall, I give it a resounding "Meh."


Gameplay:


Most dress-up games are more like toys than games. Perfect Date does get points for actually having win/lose conditions. There isn't much challenge once you take into account the little red bar that fills up further when you choose a correct item, and some levels have more than one "correct" selection, which gives you a little more choice. There is also a little mini-game involving heating up dinner in the microwave; but be careful not to burn it, Ladies, since no man wants a girlfriend who can't cook!


TLDR:


Admittedly, this game has a lot more substance than most dress-up games do; it has a plot, some flavor text for the guys, and winnability. It's not just a paper doll. Unfortunately, the insane shallowness in the premise makes me lose all respect for this game, and I find myself wondering what is wrong with Western society that this is the only girl-oriented dating game I could find that isn't based on something Japanese.


But then, this is just my opinion. Maybe you'll think I'm over-reacting, and that I shouldn't get so worked up over a light piece of fluff. Or maybe you'll want to see this game tossed into the deepest, darkest pits of the internet. Feel free to speak your mind in the comments.

Thứ Ba, 11 tháng 1, 2011

Secret Santa

Author: Eternal Dreams
Availability: Free, Download
Format: Visual Novel
Genre: School Romance (If that's not a genre, it should be.)
Rating: Everyone
My Scores: (Writing: 2.5, Art: 2.5, Gameplay: 2.5)


Summary:
In Secret Santa, you are [Insert Name Here]. Your school has a Secret Santa program, and you've been assigned to get a gift for a boy you have a crush on. Perhaps this is the perfect opportunity to win his heart?

Review:

Once again, we have a proclaimed First Attempt at game-making, and once again, I try not to let that color my ratings, although it is a nice first try.

Writing:
Proof-read, authors, proof-read! Is that so much to ask? The English here isn't as bad as in some of the games I've reviewed; I get the impression that the author is a native English speaker, albeit fairly young (I could be wrong on both counts, though). While it's comprehensible, there are still enough spelling/grammar problems to make my inner grammar nazi cringe.

The story itself is simple and cute, and captures the feelings of young kids experiencing puppy love in a way that feels mostly honest, and only a little bit wish-fulfilly in terms of Haruta's* character. I like the fact that winning him over doesn't result in him instantly falling head over heels for you with hearts and flowers and ponies; instead, he just agrees to give you a chance. Just a chance. It's a small step that grows into something more, in a way that's plausible and beautiful.

*At this point, I must ask, since it's crossed my mind many times: Why do all of these games give the characters Japanese names, regardless of where they're set? I've been chalking it up to the fact that the visual novel/dating sim formats originated in Japan, but it still doesn't make much sense. If any authors/game makers are reading this, I challenge you: Make a game with no Japanese names in it. Maybe have some ordinary Georges, Bills, or Harrys (Harries?), or heck, use names from another country like France or Mexico. For extra hilarity, have the game be set in Japan.

Art:
Well, the art isn't exactly Disney quality, but I don't mind it too much. Yes, it's wonky and out of proportion in ways that reaffirm my "Young author" conclusion, but it's also bright and cute. The over-all effect reminds me of Bomee's My Cup of Tea. Also, the music is nice.

Gameplay:
I'm not quite sure what to make of the gameplay. It's certainly not perfect, but I can't exactly peg what's wrong. Perhaps the best way to describe it is that while a good multi-ending game encourages replaying, this game pretty much requires it. On the first, cold play-through, the options (with few exceptions) seem to amount to "Door #1, Door #2, or Door #3?" You have no idea what's behind any of these doors; why any choice would be better than another. Of course, once you've seen the consequences of your actions and gotten a feel for the characters, the correct options suddenly become a lot more obvious.

TLDR:
Like I said, this was a good first try. Over all, it strikes me as a fairly middling game; it has its flaws, but it's still cute and worth playing.

That's my opinion. What do you think?

Thứ Ba, 28 tháng 12, 2010

Kingdom Days Sim Date

Author: Pacthesis
Availability: Free, Online/browser
Format: Dating Sim
Genre: Fantasy
Rating: Everyone
My Scores: (Writing: 3.5, Art: 4.8, Gameplay: 3.5)




Summary:


In Kingdom Days Sim Date, you are Rose. You used to live in an orphanage, until one day you met a strange boy who revealed that you're the long-lost daughter of the king and queen, and he himself is your servant. Sometime after this, though, war forces you to flee from your castle and take shelter with a king who will only allow you to stay if you marry him at the end of a month. Will you go through with it, or will you find a future with someone else?


Review:


Once again, I found myself waffling over the numbers, so take them with a grain of salt. I may have to change my rating system again.


The Writing:
At first, I thought the whole bit with the orphanage was superfluous. Since the premise essentially boils down to "You are a princess", it didn't make sense to have such a long introduction sequence catering to the "Orphan has royal parents" fantasy, which probably hasn't been relevant since the 1800's. However, while this background doesn't have much bearing on the game in general, it becomes absolutely crucial for one character's path. Even so, it probably could have been handled differently - either introduced more subtly, or made more relevant to different parts of the game - so that it doesn't seem like a massive weight pressing down on the game with just one character path acting as a load-bearing pillar. Other than this, the game has Pacthesis' usual interweaving plot threads, attention to detail, and odd humor, all of which I've come to love.


The Art:
I almost gave this a 5. Almost. Had the art for some scenes been just a liiiiittle bit tighter, it would have been perfect; as it was, it was impressive. From the use of monochrome in the beginning, to the animation during the escape, to the detail of Rose and Lewis being spattered with mud as they run through the woods, it's clear that a lot of effort was put into this. The characters and scenery are lovely, expressions and wardrobe change quite a bit, and overall, I am just very impressed.


The Gameplay:
THE STATS DO SOMETHING! Finally, a Dating Sim where the stats actually do something: Charm is required in order to go on dates, Wisdom is required to work the better job, and Magic is used to unlock the cheat codes. Granted, the system is not above criticism, but it is a huge step up from the mostly decorative stats in Pacthesis' other games.


Like Idol Days, there is one hidden character who must be unlocked, and one character who shows up at the half-way point, meaning you have less time to complete his path. The game is also nice enough to tell you when you've completed each path. Also, there are no pesky minigames! Hooray!


Unfortunately, the endings are less satisfying once you realize that the *relationship points* mean nothing. Oh Pacthesis, why did you give me ice cream and take away my cake? The mechanics of the game appear to be rigged so that when you progress to a certain point in a character's path, you invite them to your wedding, which means that they show up at the church and can thus be selected for an ending. While this may seem a perfectly acceptable way to do things, there are two characters (The king and your servant) who will *always* show up at the church, regardless of your relationship with them. This means that you can pretty much approach a person you've had nothing to do with all month and say "OMG I love you! Let's get married and live happily ever after!" Compare this to Idol Days and Wonderland Days, where all of the characters show up to wish you well and only the one(s) you have a high enough relationship with will cart you off into the sunset. Since Kingdom Days is entirely dependent on the dialogue path/church mechanic, there's no purpose to the gifts or dating, and no sense of accomplishment when you "win" either the king or Lewis.


TLDR:
To sum it all up, it's pretty clear that Pacthesis keeps getting better and better at making these games. There are some new things being tried out here, some of which work and some of which don't. The writing isn't perfect, but it's nice; the art is impressive and shows a lot of attention and effort. I'm not a fan of the game's method of handling relationships, but it plays all right, and generally makes for a lovely and relaxing way of passing an afternoon.


As always: This is just my own opinion, based on my own experiences and biases. Feel free to share yours. :)

Thứ Ba, 30 tháng 3, 2010

Other Age

Author: Zeiva
Availability: Free, Online/Browser
Format: Dating Sim
Genre: Fantasy
Rating: Everyone
My Score: 3 out of 5




Summary:
Other Age casts you as a princess in some kind of magical, faraway kingdom. It's your sixteenth birthday, and tradition dictates that it's now time for you to find a suitor. To help you with this, Chancellor Nitarou has created the Luv Luv Nitarou Deluxe!!!


Review:
First of all, let me say that the art in this game is absolutely gorgeous. It has a strong anime/manga influence, which may please some and repel others. Even so, the level of detail and quality is mind blowing; the characters and backgrounds are beautifully drawn, the title screen has little lights that gently float across it, and heck, even the buttons and the loading screen are cute! To top it off, the player avatar is animated, and some of the characters even blink! Truly, the art alone makes this game worth a play-through.


The writing itself is fair. Like My Cup of Tea, the author has based the game on characters from her other original works (In this case, her other games). The premise has a nice sense of fantasy to it, and there is also a bit of humor and occasional fourth-wall breaking. Where it begins to lose points is the English.


Go ahead and call me a Grammar Nazi; maybe I am. But, from early on I got the feeling that English is not Zeiva's first language. Oh, it's readable, don't worry about that; but little things like missing "the"s or s's, and words or phrases that just aren't quite right somehow, make it a bit awkward and disrupt the game's spell.


Also, while I appreciate the author's use of original characters, I feel it could be somehow handled better. If, like me, you play Other Age without first playing Zeiva's other games, then you'll spend much of the game barely knowing these characters at all. Since the format of this game doesn't really allow for relationship-building as much as the others, the suitors tend to remain nearly perfect strangers. There is an epilogue for each character that gives a nice sense of who they are, but personally, I think there needs to be a bit more build-up beforehand. You may disagree.


The one thing that truly sinks the game's score, though, is the game-play itself. All you need to know about the game-play can be summed up thusly: The game itself is free. The Strategy Guide costs money.


Other Age doesn't follow the typical Dating-Sim format; it's basically half personality quiz and half mini-game. This in and of itself is not necessarily a bad thing, my hatred of minigames aside. However, this game is - to borrow the phrase - Nintendo Hard. First, you must input a certain pattern of answers into the Luv Luv Nitarou Deluxe in order to get a certain suitor (and most of the combinations result in an individual that must be gotten rid of). Then, you must say the right things to persuade him to date you, and then choose a dating location out of 5 possible sites. Only 1 site will interest him, and you only have 2 chances to guess correctly. Finally, each dating site is a minigame, which of course must be won or you shall end in failure.


My main complaint is that most of the answers in this game are too unintuitive. I'm fairly certain that I've gotten the same character after feeding conflicting data into the machine on other playthroughs, and often it takes multiple playthroughs just to figure out what to say to a person and where to take them. Worse still, any single mistake made at any point will end the game and force you to start from the beginning. With few exceptions, the game is both unreasonable and unmerciful.


So what's the verdict, then? I think Other Age is both frustrating and somehow addictive. Its sense of beauty overrides the often frustrating gameplay. Frankly, I'm surprised that I didn't end up scoring it much higher, and once you play it, you may end up deciding that I've been too harsh in some of my judgements.

Thứ Ba, 23 tháng 3, 2010

My Cup of Tea

AKA The Love Dating Sim for Girls
Author: Kathleen Lieu

Availability: Free, Online/Browser

Format: Dating Sim
Genre: Summer Romance

Rating: Everyone

My Score: 2.5 out of 5




Summary:
In My Cup of Tea, you play as 17 year old Sara Biea Affen. As the game itself states, "17 yr old Sara thinks she is silly and plain... Will Sara get a honey before the end of summer and the start of senior year? You have 30 days to help her!"


Review:


Let's start with the art: My Cup of Tea is supposedly drawn entirely with a mouse. Drawing with a mouse, a teacher once told me, is like drawing with a bar of soap. As such, the art in My Cup of Tea takes a hit. There's an unpolished, unprofessional look to it; however, it also possesses a certain charm and cuteness. Personally, I get a kick out of the chicken that appears when she sleeps. Also, bonus points for having the "sleeping Sarah" art change after certain amounts of days have gone by; it helps give the game a sense of motion, although admittedly, it's kind of odd to see Sarah thinking "Boys, Boys, Boys!" when in the process of working the lesbian option.


As for the writing: Apparently, the characters from the game are based on the author's own original stories. Given that many dating sims on the internet are simply built around seducing a popular Anime character (Naruto Dating Sim, I'm looking at you), it's refreshing to see such a high dose of originality. That said, there's a certain level of flatness to the characters; 3 out of the 4 suitors basically boil down to The Surfer, The Bisexual Guy, and The Lesbian Option. There are a few bits of trivia - a sister's name here, a favorite book there - but there's some substance lacking. I blame the sparseness of the dialogue, which brings us to...


The Game Play: My Cup of Tea has a simplicity to it, which is good for people new to the genre. Best of all - and I could kiss the author for this - NO MINIGAMES!!! Though, actually, that may not be *entirely* accurate; there are some points in the game where you can play dress-up. However, it's avoidable (you have to actively choose to do it), has no impact on game-play, and I actually find it an amusing diversion. So kudos for that.


While the game is simple, though, it also gets repetetive to the point of being frustrating. The dialogue is very sparse, and characters will repeat themselves several times, which makes it hard to peg exactly where you stand with this person. There's no real indicator for when the relationship is complete, so unless you know what numbers to watch for on the XP, you could quit too soon and miss that character's best ending.


Other frustrating bits are the gift system and the quizzes (called Impress so-and-so). Each suitor has a list of three gifts you can offer them, but they will only like two of them. This creates an unpleasant surprise when you finally earn enough for something expensive, only to have your gift rebuffed. As for the quizzes; there's a reason I prefer clickable multiple-choice options to having to type into a box. When you have to type and submit, too much can go wrong. I must have typed every possible permutation of the surfer's band name - with a The, without a The, spelled right, spelled wrong - and it never took. To this day, I still don't know what answer it wanted, or if it was just broken.


So, when all is said and done, I give My Cup of Tea a 2.5. Word on the net is that this is the author's first dating sim, and if that's true, it's a very good first attempt. However, I find it to be a mediocre game over all. It's a cute way to pass the time, but once you finish, you may or may not wish to replay; which is a shame, since replay value is what puts dating sims and other multi-ending games over the other genres. But even so, it's still worth checking out at least once. And who knows? You might just find that it's your cup of tea. ;)


Thứ Ba, 16 tháng 3, 2010

Wonderland Days Sim Date

Author: Pacthesis
Availability:
Free, Online/Browser

Format: Dating Sim
Genre: Fantasy / Literature

Rating: Everyone

My Score: 4 out of 5



Found At: http://www.newgrounds.com/



Summary:

In Wonderland Days Sim Date, You play as Alice, who may or may not be the original Alice of Wonderland fame. It's implied in one ending that the book by Lewis Carroll is a separate entity. Anyway, It's your birthday, and when your cute childhood friend goes to fetch your present, you end up following a rabbit down a hole and landing in Wonderland. It turns out the hole is a portal that only opens once a month, so you're basically stuck chilling in a beautiful setting surrounded by cute characters until the big dance at the end of the month. Oh woe is you. ;)



Review:

Of all the dating sims I've ever played, this is the best by a far cry. The art is clean and excellent by internet standards, and I'm in love with how Pacthesis handled the writing. Other than "You must find a date in x days", the game contains an overarching storyline of which each character holds a piece. One character will tell you more about what's going on and how you got there, but even he doesn't know everything about this little world.



The game deviates a lot from the book, which may strike you as either a good thing or a bad thing. The characters are given new back-stories and, in some cases such as the March Hare and the Tweedle twins, different genders. (The girls are only extras, by the way; there is no lesbian option.) Personalities are also tweaked according to the genre, but not, in my opinion, too far fetched. There's a lot less madness in this version of Wonderland, but it keeps a lovely sense of fantasy.



My biggest complaint about the game is the Gemini mini-game. Mini-games in general tend to drive me nuts. In this one, you have to dig through a pile of crap looking for a given object. It's not like those Eye-Spy games; you have to *MOVE* all the other items aside in order to uncover the quest object. It's tedious, frustrating, and thankfully not mandatory. It's basically a "job" game to give you 10 gold, but you can earn almost that same amount through Street Performing. Performing is also a minigame, but it's a lot less clicking and grumbling; you basically just choose which act to do for your audience and if you choose right, they tip you. The answers never change, so you can easily memorize the pattern to maximize your earnings.



In short, this is probably the best free, online example of the genre you can find. It adheres to the basic formula, but the writing keeps it from becoming tedious. The worst minigame is avoidable, and there are suprises to be had if you're willing to click around a bit. Also, it's really hard to lose this game. Even if you fail to court any of the Wonderland cast properly, you can still go to bed and wake up with a final chance at finding true love. Not a bad deal, all things considered!
Girls Generation - Korean